Shanghai
This description was lifted from the following:
http://www.pagat.com/rummy/ctrummy.html#shanghai
http://www.pagat.com/rummy/carousel.html#shanghai
http://home.sprynet.com/~nausicaa/shanghai.html
(deleted)
and then modified terribly by Russell.
The Object
The game consists of seven rounds. The object of the game is to have
the lowest score after all rounds have been played. Each round ends
when a player has played all their cards, this is called "Going Out".
Once a player has Gone Out the other players are penalized for all the
unplayed cards in their hands. After the seven rounds the penalties
are added up and the player with the lowest penalty wins. The following
table shows the penalty for each card:
CARD
|
DEFAULT
|
ALTERNATIVES
|
OVERRIDE
|
2
|
1
|
5
|
|
3
|
1
|
5
|
|
4
|
1
|
5
|
|
5
|
1
|
5
|
|
6
|
1
|
5
|
|
7
|
1
|
5
|
|
8
|
1
|
10
|
|
9
|
1
|
10
|
|
10
|
2
|
10
|
|
Jack
|
2
|
10
|
|
Queen
|
2
|
10
|
|
King
|
2
|
10
|
|
Ace
|
3
|
25
|
|
Joker
|
5
|
50
|
|
Players and Deck
The game can be played with any number of standard 52-card packs shuffled
together with optional jokers. The following parameters may be changed
by agreement of the players:
PARAMETER
|
DEFAULT
|
ALTERNATIVES
|
OVERRIDE
|
Decks
|
2
|
1, 3...
|
|
Jokers
|
4
|
None, Decks*2
|
|
Lowest Card
|
Ace
|
Two
|
|
Highest Card
|
Ace
|
King
|
|
Cards Dealt
|
11
|
10
|
|
To go "OUT" you may
|
discard last card
|
NOT discard last card
|
|
Price for Buying a card
|
1
|
2
|
|
Cards you may Buy per round
|
3
|
2
|
|
Can only Buy/pickup most recent discard
|
Yes
|
No
|
|
Allow Jokers in Books
|
Yes
|
No
|
|
Allow Jokers in Runs
|
Yes
|
No
|
|
Multiple Jokers in same Book/Run
|
Yes
|
No
|
|
A Run of Eight is only one
Run
|
Yes
|
No
|
|
Six of a kind is only one Book
|
Yes
|
No
|
|
Bonehead Discards
|
No
|
Yes, One Undo
|
|
The Terms
BOOK: Three or more cards of the same rank are called
a "Book" or a "Trip[let]". Examples of
Books
are:
RUN: Four or more consecutive cards of the same suit
are called a "Run" or a "Straight". Examples
of Runs are:
If an Ace may be the lowest card (which it can by default) then the following
is a Run:
If an Ace may be the Highest card (which it can by default) then the following
is a Run:
The following are NOT Runs:
-
Q
K
A
2
(The
Ace is either greater than the King or less than the Two, not both)
and
-
2
3
3
4
(Only one card of each rank may be used, Two Threes is right out)
and unless agreed upon at the start the following is ONE Run
not TWO:
and the following :
is also only One Run, if you need to make TWO Runs
out of it, you must hold the
5
until your next turn and only play:
The Game
The game consists of seven rounds. Each round has a required "Contract".
The contracts are:
scoresheet
The Deal
The dealer deals cards to each player. Select the first dealer any
way you wish. In subsequent hands, deal passes to the left.
The unused cards are placed face down to form the reserve. The top card
in the reserve is turned over to seed a discard pile.
The Play
Starting with the player to the left of the dealer, and continuing clockwise,
each player in turn performs the following steps:
0) others may ask to Buy the card at the
top of the discard pile.
1) pick up a card from either the top of the discard pile or the top
of the reserve.
2) if they have a card which a Down Joker is simulating,
the card may be exchanged for the Joker.
3) optionally put Down a contract
4) if their contract is Down, optionally add cards
to other players Down contracts.
5) discard any one card remaining in their hand.
6) if no cards remain in their hand, they should yell "YAHTZEE!"
or other appropriate phrase.
Prior to Step 1, any other player may say "I'd like to Buy
that card!" (by which they mean the top of the discard pile).
If the current player wants the card at the top of the discard pile
then:
they pick it up and proceed to Step 2.
IFF the current player does not want the card at the top of the discard
pile then it may be Bought.
Step 0 - BUYing a card
The player to the current player's left has the first chance to
Buy
an unwanted discarded card. If they don't want it, the opportunity
moves clockwise from there until it reaches the player who actually discarded
the card. They are not allowed to Buy it back.
As soon as any player accepts the opportunity to Buy,
they take the card AND one or two more cards from the reserve. Then
the current player (not the Buyer) returns to Step 1
unless players have agreed that "Can only Buy/pickup
most recent discard" is NO, in which case the current player returns to
step 0.
Once Step 6 is past, play proceeds to the person to the left of the
current player.
Step 1 - Picking Up a card
"So, do you come here often?" If that line did work, you probably
wouldn't want the card. The player, at their discretion, picks up
either:
-
the top card on the discard pile
or
-
the top card in the reserve
If the parameter "Can only Buy/pickup most recent discard"
is TRUE, then the top card on the discard pile may only be Picked Up if
it was the last card discarded by the last player to discard. So,
once the player has allowed someone else to Buy the
top discard, their next move is usually obvious.
Step 2 - Exchanging Jokers
Once a Joker has been Put Down, it must stay Down,
but not necessarily where it was originally deployed. A Down
Joker always has a Rank and perhaps a Suit (if in a Run)
associated with it. If the player has a card which the Joker had
been deployed in place of, they may exchange their card with the Joker
as long as:
-
they are already Down
or
-
they are going Down in the next step.
The player may exchange as many cards for Jokers as they wish.
Step 3 - Putting Down
During Step 3 the player may put Down a valid contract.
They must put Down exactly as many Books
or Runs as the contract calls for. The player
may still exchange Jokers at this point.
Step 4 - Piling On
During Step 4 if the player has put Down they may extend
any Book or Run which has been put
Down
by any player. The player may still exchange Jokers at this point.
Step 5 - Discarding
If the player has no cards left, the hand is over, otherwise the player
must discard one card. If the player is now out of cards and the
parameter "To go "OUT" you may" equals "discard last card" the hand is
over.
If the hand is not over, the discard is now subject to the scrutiny
of the other players. If the next player is already Down
and the discard could be picked up and deployed, the current player is
to be subjected to ridicule. Depending on the value of the "Bonehead
Moves" parameter, the discard may not be accepted.
Step 6 - Gloating
You'll have to develop your own style.
Jokers
Jokers look like:
If you are playing with jokers (the cards not the opponents) they may
be used in Books or Runs as agreed
on in the parameter section. In a Book, a Joker
replaces a card of a specific Rank. In a Run,
a Joker replaces a card of a specific Suit and Rank.
More Variations
When only two people are playing, Buying as described
above can't occur. Therefore, if you wish wish to increase the number
of cards in your hand you may pick up two cards from the reserve prior
to your turn. The net result is that you may add three cards to your
hand and then discard one card from your hand.
With six or more players, two decks can get a bit dicey. We've
often emptied the reserve and have had to resort to shuffling the discards
and recycling them. There are a few alternatives such as more decks
or partnerships.
More decks should not require an explanation, but we've found playing
with three decks to be tedious and hard to shuffle.
Partnerships
Partnerships need some 'splainin'. We've played partnerships with
four and six people. The player opposite you is your partner.
A round ends when one member of the partnership is out. Optionally
it can end when both are out. Any player, when at Step 1, may forgo
buying or picking up a card and instead pass two cards from their hand
to their partner. The partner assimilates the two cards into their
hand and then passes back two cards. The same cards may be passed
both ways although the originator will become annoyed. The instigator
does not discard, but instead turns over the top card in the reserve and
places it into the discard pile as if they were discarding. Play commences
with the player to the left. Anyone can offer to buy the 'discard',
even the person who turned it over. There are a few strategy changes
to consider.
When you are the current player and your partner wants to buy
the discard, obviously you will let them unless you too need it badly.
If you don't want the card and a player with higher priority than your
partner also offers to buy it, you may feel the need to pick up the card
and hold it until your partner can pass two cards to you.
If the partner of the current player wants to buy the discard and you
have higher priority, you may offer to buy in order to 'force' the current
player to pick it up. This can backfire.
If your partner is down and your opponents seem to have more cards than
you, you may want to pass cards to your partner which will enable them
to go out.
If you can go down but have a joker, you may want to sandbag until you
can free up the joker to pass to your partner.